HELA
Released: Not yet released
An adventure game in Scandinavian-inspired landscapes, where mice solve puzzles and be a force for good in a land where heartwarming storytelling and the beauty of nature intertwine.
Studio: Windup Games
Role: Level Designer
Genre: TBA
Platform: TBA
Engine: TBA
Work in progress: I am currently part of the team developing the game Hela.
REANIMAL
Released: February, 2026
A horror adventure game where a brother & sister go through hell to rescue their missing friends and escape the island that they used to call home.
Studio: Tarsier Studios
Role: Level Designer
Genre: Adventure horror, single player, co-op
Platform: PC, PS5, Nintendo Switch, Xbox
Engine: Unreal Engine 5
As part of the level design team on Reanimal, I contributed to puzzle design, blockouts, and gameplay implementation across multiple levels. Working within the horror genre, we focused heavily on pacing, suspense, and using both gameplay and level design to support implicit narrative storytelling.
Throughout the project, I collaborated closely with the art, AI, animation, and audio teams, while also prototyping and iterating on gameplay moments through Blueprint scripting.