About me

I’m Christine, a level designer born in Denmark and with a background in academia and as an artist working in freelance.

For many years my focus has been in creating and refining gameplay experiences, using the tools I’ve learned from the other fields: Academia has especially taught me research and problem solving skills, while my time in art has strengthened my creativity and storytelling.

I’ve since specialised in creating blockous, visual scripting, and prototyping, and I’m particularly fond of puzzles and quest designs.

Most recently, I currently work at Windup Games as a Level Designer on the project Hela. Previously I spent 2 years working on REANIMAL at Tarsier Studios as a Level Designer.